Saturday, March 8, 2014

Anime Milwaukee 2014: Mario Kart 64 Tournament Winner

The following is an interview with Keith Scannell, winner of the Mario Kart 64 tournament at Anime Milwaukee 2014.

What were the rules and what was the structure of the tournament?
The tournament was set up in games of four-player VS. Mode on 150cc. Each round consisted of two courses (usually first two courses of the cup). In each round, players were ranked using a point system was based off of the Grand Prix mode (nine points for first, six for second, three for third, and one for fourth). The top two overall players moved on to the next round while the bottom two players were eliminated. If there was a tie in points, the players involved in the tie had to play a tie-breaker in Balloon Battle Mode to determine who moved on.

What are some things about Mario Kart 64 that make playing it different from other Mario Kart games?
The tempo and rhythm of the game in general is much faster and harder to control than newer versions of Mario Kart. In the first round, my character felt out of control at times and it took a lap or two to get my kart moving the way I wanted it to. Also, there are some techniques that do not exist in the other games. A good example is that if a player runs over a banana while going straight, that player has a few seconds to press the B button in order to avoid spinning out.

What was your overall strategy for the tournament?
As a child I used to play this game endlessly, so I have a vast knowledge of techniques and courses from those days. My strategy was to use that knowledge, show no mercy, and have fun playing the game I spent hours trying to master. I stayed calm, did not let items and misfortune throw me off, and focused on making comebacks when I needed them.

What was one of the courses where you needed to make a comeback?
Toad’s Turnpike, I started off getting pelted with items and cars, but I used my driving skills to catch up and get first.

What were the races in the finals like?
We played DK’s Jungle Parkway and Yoshi’s Valley on Extra (Mirror in newer Mario Kart games) where the courses were flipped-If you made a right turn in the level, you instead made a left turn in Extra. It felt odd, but playing DK’s Jungle Parkway on the Wii game actually made it easier for me to remember the flipped turns, and I won first place convincingly. The same could not be said for Yoshi’s Valley-I made too many errors and turned the wrong way too many times. It was embarrassing, and it was my only loss in the tournament, but luckily for me, my victory in the first race kept me tied for first place.

That means you had to play battle mode for the championship-what was your strategy for that and how did it play out?
I didn’t really have a strategy until I realized what level we were playing on. We played on the Block Fort level (a fan favorite). In this level, staying at the top of the structure was the key. My goal was to stay on the highest bridges and shoot green shells into the lower levels, keeping an item for defense at all times. I would only leave the bridges to place bananas where I thought the opponent might slip on them, along with fake item boxes. The green shell strategy worked and I won the tournament. 

What else did you do at the convention?
I did a little of everything. I played other video games in the video game room and participated in the Super Smash Bros. Melee tournament (since there was no Super Smash Bros. Brawl tournament). I didn’t do that well but Mario Kart is more my game anyways. I played Yu-gi-oh in the tabletop games room a few times, went anime shopping on Friday, and went to the rave Saturday night. Basically, I spent the weekend with my four other friends and we enjoyed being silly and having fun together.

Mario Kart 8 comes out May 30th. What are your overall thoughts on the game?
It looks stunning. I’m excited to see how they will use the new anti-gravity feature to impact the game while keeping it a true Mario Kart game. It looks like they are putting a lot of work into the game to make it great, and some of those new courses are breathtaking, like the underwater level and one that looks like a roller coaster. I’m curious to see what older courses they will be adding as well. The Wii U is in need of a groundbreaking game, so we will see if Mario Kart 8 is that game.

Nintendo recently announced the Koopa Kids will be playable characters. What kind of impact do you think that will have on the game? Do you think that might be too many characters?
Mario Kart is a game that does well with many characters. Not only is it a nice reward for playing farther in the game but I think it makes the game more diverse and fun. Also, you can do more with the game if you have more characters-it makes the experience more personal and lets you have your own identity when playing the game. As for the characters themselves, I think the Koopa Kids are a great idea. It’s almost an appeal to older gamers since the kids were only in a few games and then dropped from the Mario series for a long time. It will be interesting to see what they will do in the game and makes you wonder if Bowser Jr. is still in there as well. I’m hoping for a Super Mario World based level for the Koopa Kids.

Some have argued that the series should be expanded to include other Nintendo franchises. What do you think?
Absolutely! It’s one of the reasons why Super Smash Bros. is such a big hit among Nintendo fans. The levels, items, and even cars, would be much more creative and it would attract a lot more gamers to the Mario Kart series if it was done. You could even make it like Mario Kart: Double Dash where you can pair up your favorite Nintendo characters in one car with their own specials. The possibilities are endless.

Tuesday, March 4, 2014

Ralph Schuckett Part 4 + Rival Destinies DVD Set 3

Part four of our interview with Ralph Schuckett is up:



This part covers Pokemon 3: Spell of the Unown.

Also, thanks to a tip from a fan, we've found out that the third volume of Rival Destinies will be released on DVD in the US on June 17th:

Amazon

Volume two is scheduled for release on March 25th.

Monday, February 24, 2014

Musician Interview: Ed Goldfarb

The following is an interview with Ed Goldfarb, who recently started working on music for the latest season of the Pokémon anime.

Ed Goldfarb
Where did you grow up, and how did you get into doing music?
I grew up in the San Francisco Bay Area - both my parents play piano (my father professionally, in his youth) and music (Bach, The Beatles, dixieland jazz) was always in the house. I started piano lessons when I was six years old, and…I just kinda dug it, right from the beginning. I started writing little tunes when I was nine years old, and I had my first professional gigs when I was thirteen - writing arrangements for my junior high school musical, and playing piano at a friend’s dad’s 40th birthday party.

What was your early professional career like?
I got a degree in music composition from Cal Berkeley towards the end of the 20th Century, and have had an extremely eclectic career - I’ve music-directed theatrical revues, written for and conducted symphony orchestras, composed film scores, and even produced the occasional gold record  (Boyz II Men’s “Thank You” being the most famous). I’ve also scored many advertising spots, and produced several hundred independent singer-songwriter recordings.

How much did you know about Pokémon before starting work on the show?
I’ve been aware of Pokémon since its introduction in the US in the 90s, but I’d not seen the show ‘til recently (I have an elementary-school age child). I love pop culture, extended mythologies and creatures of all kinds (real and fictional), so I can state without hesitation that I’ve become a very big Pokémon fan.

When did you start working on the show, and how did the new version of the Pokémon Theme develop?
My work on the Pokémon anime commenced with Season 17. The theme song is a “re-imagining" of the original, iconic “Gotta Catch ‘Em All” song, and it really rocks. I'm primarily a keyboard player, but I know my way around the guitar enough to arrange stuff, so I put together a guitar-centric version of the song, and enlisted my friend Ben Dixon to sing it, ‘cause he’s got a real rock tenor voice. The great Lyle Workman recorded the final guitar parts at his studio in Southern California, and Ben flew out to the SF Bay Area to record his vocals at my studio. The song was mixed by Jeff Saltzman in Portland, Oregon. 

The Sad Truth-All I Want is to Make You Happy
The band listed in the credits is called “Ben Dixon and The Sad Truth”. Who exactly is that?
The Sad Truth are a pop songwriting and record-making project that’s essentially myself and my friend Jon Seltzer, who sang all of the songs on our “All I Want is to Make You Happy” album. Jon has a thriving career as a voice actor in L. A. (he’s heard on all of Nissan Automotive’s radio and TV commercials), and he was unavailable to sing the new version of “Gotta Catch ‘Em All”. However, the musical approach we ended up with isn’t entirely dissimilar to other entries in the Sad Truth canon, so it made sense to credit the performance of the song to “Ben Dixon and The Sad Truth”.

You also started to score the show for this season. What kind of sound are you going for there?
My approach to the score for the Pokémon show is to treat it almost like an opera or classic ballet - every character (including the Pokémon) has their own little theme (or leitmotif, in classical parlance) For example, Ash has a three-note theme usually heard on a trumpet, and it reappears in various guises throughout the score, sounding different when he’s enthusiastic, sad, mid-battle, etc.

How does working on the show make you feel?
I’m extremely proud to be involved with such a unique, well-crafted and entertaining program. There’s really nothing like it, and I think Season 17 has some of the best episodes to date, which is extraordinary for a program that’s been around the better part of two decades. Composing the score for the show has certainly made use of skills I’ve developed over the years as a professional composer, but the variety of tone and plot lines from episode to episode has afforded me a wide range of opportunities for musical expression. In a given episode, I’ll compose music that’s evocative of John Williams’ film scores, contemporary classical music, electronica - you name it. It’s a lot of work, but it’s great fun.

Sunday, February 23, 2014

Anime Milwaukee 2014-Kyle Hebert-Pokemon Origins

At last weekend's Anime Milwaukee convention, I got to ask Kyle Hebert some questions about has work as Professor Oak in Pokemon Origins:

Tuesday, February 4, 2014

Ralph Schuckett Part 3: Pokemon The Movie 2000

Here's part three of my interview with Ralph Schuckett:

This part covers Pokemon 2000. Where did Lugia's them come from? Listen and find out!

Tuesday, January 28, 2014

Ralph Schuckett Interview Part 1 & 2

I recently conducted an interview with Ralph Schuckett, composer of the dub scores to Pokemon Movies 1-3. In the first part of the interview, we discuss his history as a musician:

 In the second, we cover his work on Pokemon: The First Movie:
The second part includes information on the style and themes used in the score, and it answers the question about how much of the movie's score was performed by a live orchestra (about half). More parts will be coming in the future.

Wednesday, January 15, 2014

Pokemon TCG City Championships 2013-2014: Darkrai/Hydreigon

This report was provided to us by Steven Vlosak, a participant I met at a recent Pokemon TCG City Championship.


The deck I choose to use for the Greenfield and Rockford City Championships was Darkrai/Hydreigon. I’ll start of by explaining my thought process in choosing this deck. I playtest with a good friend of mine, and we have most of the current meta built (such as Blastoise, Genesect, Darkrai, Yeti, etc.), and the more we tested the more we realized that every deck has at least one bad match up and at least one 50/50 deck. While this is good for the game to not see a clear best deck (like we’ve seen at times in the past), it makes it very difficult to pick a deck for any tournament. In any case, I had seen Hydreigon decks before at other tournaments, and it seemed like no two were really the same (besides the Hydreigon and Darkrai, of course), so it got me thinking what I would do with the deck, and I started to mess around with it.

When I started to put this deck together, I began to see why there were a lot of different builds. The core is obvious: With Darkrai’s ‘Dark Cloak’ ability giving any Pokémon with a Darkness Energy free retreat, and Hydreigon’s ‘Dark Trance’ ability allowing you to move Darkness Energy to any Pokémon as often as you want, you are handed incredible versatility unlike any other deck in the format. These two alone are a powerful combo, but the abilities of each give you amazing opportunities to tech for anything in your meta (mostly in the way of Pokémon). Blend Energy (Fire/Darkness/Grass/Psychic) then helps you smooth out the gaps where a lot of cards have potential, but wouldn’t fit simply due to the energy requirements.

Before I started to put together my build, I thought about the popular decks that are played in my area:              

Darkrai: I knew wasn’t much of a threat because I play Max Potion to heal my Pokémon without losing energy, so this matchup is in my favor. I also can use a Virizion tech, so Hypnotoxic Laser has no affect with a Blend Energy attached to the active.

Genesect: This deck is mostly Grass attackers, and Blend Energy allows me the flexibility to use Victini EX. Not only can this sweep Grass Pokémon, but it also gives me energy acceleration when/if it is needed. Most of the standard attackers also have abilities, so you can block them with Latias EX when Genesect doesn’t have a G Booster attached.

Plasma (Thundurus EX/Kyurem/Deoxys EX): This is a tough match up for Hydreigon, but it’s not an autoloss by any means. I run two Silver Bangle cards in this deck, giving Hydreigon the ability to hit for 170 on an EX as well as the chance to hit a fresh Kyurem for a knockout. While you have to discard two Darkness Energy, this attack can knock out anything besides the occasional Lugia EX. Since a lot of their knockouts need to be set up over two attacks, Max Potions can swing this matchup back towards Hydreigon’s favor.

Empoleon: This matchup was a struggle with my initial build, as they deal a lot of damage and if I didn’t Max Potion immediately, they just spread damage with Dusknoir and I won’t be able to keep up with their low cost attacks and ability to knock out whatever they deem to be a threat. This was the main reason I decided to add Latias EX-Empoleon can’t attack it due to Latias EX’s ‘Bright Down’ ability. This forces Empoleon to sit on the bench while Leafeon (or another sub-par attacker) has to struggle to take a big knockout.

Yeti: This deck is gaining popularity quickly and needed to be addressed. Once again Latias EX Is able to shut down most of the deck. The only Pokémon they have to deal with Latias EX with is Thundurus EX, and they typically only play 2-3, so once Thundurus EX is out of the picture I have no trouble just slowly tanking with Latias EX to finish out the game. The biggest thing you need to watch in this matchup is Snorlax. There’s an assumption by most Darkrai players that you get free retreat, so you need to be aware of what you’re promoting when Snorlax is active. Outside of that, nearly all of their knockouts need to be taken over multiple turns, so Max Potion could potentially win you this matchup by its self.

Blastoise: By far, this is the worst matchup. You really can’t miss a beat if you want to have any hope of winning and they’ll need to miss on at least one turn. I’m still working on improving this match up so it is more 50/50, but as my deck stands now I just try to take 4-5 prizes with whatever I possibly can and then setup Shaymin EX for last 1-2. While it’s nearly an auto loss when both decks run as they’re supposed to, this is still a game with luck involved and anything can happen.

Like I stated before, this deck has a lot of potential. It hits just as hard, if not harder, than all decks in the format and it can heal with no drawback of losing energy. While this was a popular concept last year, I think the errata on Pokémon Catcher (now being a flip) and using Silver Bangle gave this deck just the boost it needed. At the moment I’m not sure what I would change but I do want to tweak the list to make the Blastoise match a little better so it’s not such an uphill battle, but I’m happy as a whole with how it has performed (Top 8 in both events I’ve used it).