Saturday, December 3, 2016

Poké Press Digest Podcast: Episode 1-Pokémon 2000 Music/My Life in Gaming

In order to provide audio content in a form more suitable for longer listening sessions, I've decided to repackage some of my interviews in podcast form. Each episode will include at least one new (or recently released) interview, though it won't necessarily have every interview we produce. As such, I've decided to call this the "Poké Press Digest Podcast".

In this initial episode, we have two segments. In the first (0:57-44:48), Anne from Pikapi Podcast joins in to discuss the Japanese and English ending themes of the second Pokémon movie. We go over production details, analyze the songs, and then determine which one we like better.

For the second segment (44:55-59:37), I interview Try from the "My Life in Gaming" YouTube channel. Their channel covers retro video games, with a focus on how to get optimal picture and sound quality from original hardware. We discuss the origins of the channel, and their upcoming Game Boy episode.

Finally, after the outro (1:00:02), stick around to hear Anne and I discuss some of the other songs from the Pokémon 2000 soundtrack.


Segment 1:
Pikapi Podcast
Mark Chait Interview
First Movie Music Discussion

Segment 2:
My Life in Gaming YouTube Channel
RetroRGB Site

Here's a transcript of the "My Life in Gaming" segment:

Steven: Hi, I'm Steven Reich from the Poké Press studios in Madison, Wisconsin. I'm on the phone with Try from the "My Life in Gaming" YouTube channel, and Try your channel focuses a lot on various technical aspects of video games in terms of getting them to appear correctly and stuff like that, but you've also covered specific games and you also have done some kind of interesting "How to Beat" videos-how did a channel like that-how did that get started?

Try: Well, Coury and I have known each other online for a long time. I'm one of the founding members of a website called "The Backloggery"  that's, and it's a game collection tracking site, sort of with a focus on tracking which games you've beat, which games you left unfinished, and we just met through there and sort of just hit it off because we're both video editors.

We met with a bunch of other Backloggery people at MAGFest which is a convention, a gaming convention near Washington, DC and at some point Coury was like, "You know, we should make a YouTube channel together you know. There's not a lot of YouTubers out there that I think have like a professional background in video editing", so we thought we would be interesting.

The first thing we did was those "How to Beat" videos, sort of inspired by the old VHS tapes that would tell you how to beat Mega Man 2 or Ninja Gaiden or something like that, but we did it with modern games, and I think that was never intended to be the focus of the channel but we thought it would be an easy thing to do to get started, and it was kinda light and funny-not at all the kind of content we intended to create long-term, but it was I think a good starting choice because it did get us some attention early on and we kinda used that as a launching point to get into the the other types of videos that we wanted to make.

Steven: Yeah, as i mentioned before one of the big things your channel focuses on is video quality-a lot of RGB-related topics and things like that. How did that all get started?

Try: Well, really that's in a lot of ways that's kind of the origin of the channel because part of why we decided to make a YouTube channel was because we had been looking at this website [called] Hazard-City. It's run by this guy in Germany that has so much information on video scalers and stuff and the Framemeister, which is this Japanese upscaling box that, you know you can plug RGB from your retro consoles into it, and it's just perfect crisp pixels and it's amazing and we're looking at this and thinking, "Wow, does this really do what it looks like it's doing? I'm not quite sure I believe it." And, you know Coury finally bought one, he showed me some pictures and I'm like, "Okay I believe it." You know, it's this three-hundred-dollar box, and it's a lot of money, but you think about it that's like the price of a modern console, [and] if retro gaming is important to you, then you know it's not that bad of an investment if you really think about it.

Between that and some capture cards that we bought, we're like, "Wow, we've got this like awesome setup for capturing real consoles in such high quality-we should put this to good use," but we did not anticipate really making videos about video quality-we just wanted to have really good quality captures for other videos that we would be making. It's called "My Life in Gaming" in part because we wanted to tell stories about games and maybe some personal connections that you might have to those games-not just us, but we always want to interview people, like for example when we did a Myst episode, we interviewed the creator of Myst. You know, we want to have other people's voices in our videos if possible, but then we wanted to make this video about the Framemeister because it introduced us to the this whole world of high-quality capture and it just took off, and we're like, "Well you know, we could do a whole series about this and all the stuff that took us so long to figure out we could like make this great resource for other people to discover this.", because I think a lot of people didn't know-I mean we didn't know until just four years ago that this kind of stuff is even possible, so it's just kind of our way of sharing that information, and it was never intended to be the main thing but it kind of has become that.

Steven: So you have actually, in the RGB series you have a couple levels-100 is sort of the basics, 200 is system-specific, 300 is sort of niche topics, so you're going to be having a new 200-level video, hopefully within the next few weeks about the Game Boy, which is kind of interesting in part because it's a portable console, so it's not something you would normally think would make a great topic necessarily, but as it turns out you've come across a lot of things and this is probably gonna be your longest video yet. So, how did this get started?

Try: Yeah, it's almost twice as long-I'm looking at my timeline right now, which is about maybe 20 or so percent edited, and it's a an hour and three minutes-it's more than twice as long as our longest video, otherwise. Yeah, it's absolutely insane.

Originally, early on in the series, I was like, "Oh, I wanna do a video about how to play Game Boy games on your TV, and how to get the best quality doing that.", because you know obviously the options people think of are Super Game Boy on Super Nintendo and the Game Boy Player on GameCube, but there's a lot of nuance there. Then Bob from's the guy that runs Retro RGB-he's been a huge supporter of ours and he's got a great website and also does a great YouTube channel called the "Retro[RGB] Weekly Roundup" and he was like, "You know, I need some space and I know you're going to do a Game Boy episode." I think this is around this time last year, actually. He just sent me this big box full of Game Boy stuff. We're talking backlit-modded Game Boy and Game Boy Pocket, front-lit modded Game Boy Color, original Game Boy Advance with the brighter backlit SP screen put in it, clock-modded Super Game Boy, just all kinds of stuff that I never even would have really thought of looking into because I had this on-TV focus.

I was like, "Well, you know I guess we could just do kind of like an all-encompassing video, but I'm just going to talk about the handheld stuff like really, really briefly.", but then, you know I just start writing the episode now I'm like I got to the point where I'm like I don't see what I can cut out without being as comprehensive as I want to be and it just it's ended up being this big thing. There's been fleeting thoughts like, "Maybe we can separate Game Boy and Game Boy Advance into their own episodes, or maybe we can do portables and on-TV and in separate episodes or something.", but it's like there'd be so much overlap between them because there's just so much shared between platforms within the Game Boy series and you kind of have to understand how Game Boy Color works to understand how Game Boy Player works and how Game Boy Color backwards compatibility works on Game Boy Advance and how Super Game Boy has special palettes that are not recreated on any other official hardware, and so it's it's like, "Let's just include it all in this one massive episode that I'm completely insane for even tackling."

We had hoped it would release [on] Black Friday-probably not going to happen, but I am keeping that mindset that I'm going to release it on Black Friday-it keeps me motivated, it keeps that glimmer of hope that I could have it done by then. If I don't keep that, then I'm just gonna make terrible progress between now and Thanksgiving, but yeah it's intense but it's-I know it's gonna be big because you know people are interested to know more about Game Boy.

Steven: Definitely, and especially of course, Pokémon fans. Anything in particular you wanted to sort of share that might be specific to the Pokémon games?

Try: Well, certainly for Super Game Boy it's pretty cool because the way it works is it can draw sort of hidden areas in the screen to have entirely separate color palettes. Normally, you can only assign four colors to a Game Boy game in a Super Game Boy but a Super Game Boy enhanced game like Pokémon Red/Blue and of course gen[eration] two, they can, well, in the battle screen they can basically draw a box around each Pokémon and they can be the correct color they aren't bound by the four-color limitation because those areas of the screen where those Pokémon exist can have their own color palette. So that's pretty exciting.

On the N64 end we are covering the Wide-Boy 64 which was a development tool and a press tool for getting Game Boy Color and Game Boy Advance screenshots through an N64-nothing particularly special regarding Pokémon there, but we are going to look a little bit-just a little bit-into the emulation through Pokemon Stadium and Pokémon Stadium 2, which is kind of interesting because even though it's emulation, you do get the benefit of the Super Game Boy enhancements there. But, you can use flash carts-this isn't something we're really going to be able to show directly-but people have experimented with editing rom headers to trick the Pokémon Stadium games into loading non-Pokémon games. They basically fool [Stadium] into thinking that it's Pokémon Blue or something like that. I understand that they kind of crash like when they try to save and stuff like that, so it's not really a reliable method, but it but it is kind of interesting.

Steven: Especially if you could use the double and triple-speed options that you can unlock in at least the original Pokémon Stadium to play those games at hyper speed-that might actually be kind of interesting.

Try: Yeah, well with this overclocked Game Boy that I'm borrowing it's got this dial where you can literally overclock it or underclock it. It's kind of wonky I wouldn't really trust it to be honest. I was told that it's actually kind of intended more for people who want to do something with like the Game Boy sound chip for music or something like that, but there's a dial on it that you can turn and you could play the game at hyper speed, though I think it would be pretty likely to crash from what I've experimented with.

Steven: Alright, well we certainly look forward to that Game Boy episode in the near future. In the meantime, what are some of your other plans going forward for the channel? Additional systems, additional topics, what are you looking into?

Try: Well, you know it's hard to believe we've gone all year without making a new Sega episode and Saturn and Dreamcast are both pretty high priorities. Dreamcast in particular is very popularly requested, so we want to get back to Sega. We want to do PlayStation 2, we want to do Wii, we basically want to do every system that is realistically possible-original Xbox and other RGB topics we want to talk about SCART switchers, we want to talk about all kinds of things. And outside of RGB I mean, you know we always want to take a break and get to our-just get to our game-focused episodes. They're the kind of our reprieve from our more technical episodes because they do take less work, and you know they're not as popular but they're sometimes just what we want to do, and we're never gonna run out of ideas. We talk about it all the time, like I just literally cannot imagine I could ever run out of ideas-it's just there's so many things that we just want to talk about. We've got this list of topics from when we started the channel and we haven't done but maybe fifteen percent of them because you know we just keep getting sidetracked by the newest idea we have and there's just so much wanna talk about-technical and otherwise.

Steven: Yeah, it never really ends with this, and of course you know in this era of the Internet we've actually had opportunities to learn more as some of the developers and hardware folks have sort of come out of the woodwork, so there's always going to be more-I think you're right about that.

Try: Yeah, I mean it's so funny you can come up with new things to talk about for retro stuff, and it's-I think a lot of people don't think about that. They think just what's old is set and done with, but there's so much to it and so much the people still are doing in that world in terms of new developments to modify the hardware and get new results.

Steven: But in the meantime, how can folks find your YouTube channel, and you have any other social media?

Try: Well, we've got of course YouTube is just We've also got a @MyLifeInGaming Twitter and then we've got our individual personal accounts-mine is @tryumph4ks inspired by the the fish in the Wind Waker they called the Triforce the "triumph forks", and Coury's just @couryc. We've also got [a] Patreon account-just and that has gone a long ways to supporting the channel. We've also got Facebook but I don't know anything about that-I don't follow Facebook, but Coury pays attention to it.

Steven: Alright, well thank you very much, Try. This has been Steven Reich talking to Try of the "My Life in Gaming" channel about his upcoming Game Boy-related episode.

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