Showing posts with label pokemon pinball. Show all posts
Showing posts with label pokemon pinball. Show all posts

Monday, July 13, 2026

Poke Press Digest Podcast: Episode 83: Anime Milwaukee 2026/Stern Pokemon Pinball

The first segment (0:42-20:30) is a series of interviews from Anime Milwaukee 2026. You’ll hear from the voice actors of Maushold, Marley, and more.

The second segment (21:36-34:07) is a pair of interviews regarding the real-world Pokémon Pinball table released by Stern. We start with a roundtable of folks from Stern itself, after which I talk to the winner of a launch tournament for this table.

Press access was provided for these events.

Slow Scan TV Information:
SSTV audio an be decoded by a variety of software:
Android
iOS
Windows
Wikipedia

Sunday, February 15, 2026

Report: Pokémon Pinball Media Day @ Stern Pinball

Earlier this month, Stern Pinball announced their long-rumored Pokémon-themed table. Having been following this rumor for over a year, I sent a request to their press team to see if I could get into their media day on February 11th. They got back to me quickly, and with a bit of paperwork, I was signed up to go.

Travel

I decided I didn’t want to do four hours of driving in one day, so I drove down to Elk Grove Village (the suburb just outside of O’Hare where Stern is located) and checked into a hotel for the night. I ate dinner at a restaurant in Des Plaines called “Chicago Sushi”, which despite its generic name actually had the best Japanese food I’ve tasted since my 2023 trip to Japan.

Arriving at the Event

The following morning, I picked up a small breakfast and headed over to Stern’s headquarters and factory. I was curious to find out how much of the audience came from the pinball media and how much came from a Pokémon perspective. It seems like I might have been the only Pokémon-focused outlet, though some of the others had a fair degree of knowledge of the franchise.

First, a Presentation

We (there were a few dozen attendees at the event) were brought into the “Cheetah” meeting room to watch a presentation (no recording allowed) that explained the company, a bit about the Pokémon property (a number of folks were genuinely surprised it had more revenue than the next four highest-grossing properties combined), and showed some video footage of the table.

Touring the Factory

A portion of us (likely ones that hadn’t been to the factory before), including myself, opted to go on a tour of Stern’s machine factory. No recording/photography was allowed here either, but we did get to see all the parts that go into physically building a machine, visible and hidden. The guide also made a point to mention where some of the parts come from, including those from Wisconsin and other nearby states.

The “Pinball Alley” Room

After the tour, we were led into a room that had all three versions (Pro, Premium, and Limited Edition) of the Pokémon table (as well as a few other recent Stern releases). After a round or two, some of the folks who worked on the table (including co-designers Jack Danger and George Gomez) gave a talk/Q&A about the table and some of its features. You can see a brief excerpt here:

That Afternoon

Following lunch, we were each given some time to play the Premium version of the table to get footage of it. It was a bit odd since the sound (except for the replay sound effect) were turned off, but I used it to gather some b-roll footage of the table that you should see in some upcoming videos. Afterwards, I conducted an audio interview with some of the team members, played a bit more, and then ate dinner and went home.

What About the Table Itself?

I figured you might be looking for that. I’ll preface my comments by stating that while I have a fair amount of experience with both virtual and real-world pinball, I do not consider myself an expert in either field. That being said, I very much enjoyed the atmosphere and mechanics of the table. The combination of anime footage, art, and voiceovers gives the table a natural feel and identity, distinct from other pinball machines. The mechanics, while standard things seen in other tables, felt very natural and were enjoyable to activate. I really did enjoy playing it a lot, though I will need to play it again once the Insider Connect collection feature goes live to make a full evaluation.

Other Notes About the Table:

-While all three versions of the table have physical Pikachu, Meowth, and Poké Ball ornaments, the Pikachu and Poké Ball ones only move on the Premium and Limited Edition models.
-There appear to be 182 Pokémon in the game at launch, including most (if not all) of generation one, with a few from later generations (Lucario has a light on the board, and Hopip came up in the grassy area several times).
-Voice acting is provided by Ted Lewis (Giovanni and the battle announcer), Ikue Ootani (Pikachu), James Carter Cathcart (Meowth-audio was sourced from his work on the anime, presumably in part due to his passing last year), and Roger Parsons (the announcer). There also seems to be a Pokédex voice, which I am unable to identify.
-The table will not be localized for other languages, so the graphics, text, and voices will be in English in other territories.
-The table was primarily handled by the Pokémon Company (Japan and International), with little to no involvement from Game Freak or Nintendo. This may explain why it (apparently) didn’t show up in the data extracted from Game Freak in 2024.
-The GBC and GBA games didn’t seem like a major point of inspiration for those on the Stern side, however it’s clear from some of the product features (catching, traveling between areas, etc.) that they were steered in that direction, or that those aspects came up organically.

Overall

I really enjoyed my time at this event, and look forward to playing the table again in the wild. It was also fun to bounce questions off the employees and other attendees. The employees indicated that The Pokémon Company had extended plans for the table, which I hope come to fruition.

Want to Play the Table Yourself?

The table will be shown at the upcoming Texas Pinball Festival in March, and will likely be at the Midwest Gaming Classic in April. The Stern employees I talked to also seemed to be interested in bringing the table to major Pokémon events later this year. Locally, keep an eye on Pinball Map, as tables should start going to retail locations in the next few weeks.

Press access was provided for this event.

Monday, February 9, 2026

Livestream: Pokémon Pinball Ruby/Sapphire (and more?)

In anticipation of the upcoming physical Pokémon-themed pinball table, I livestreamed some gameplay of Pokémon Pinball Ruby & Sapphire for the GBA. Learn more about this game, and pinball in general:

Monday, January 13, 2020

Poke Press Digest Podcast: Episode 31-Pokemon Pinball/Adam Elk

In the first segment (1:10-40:50), Anne from Pikapi Podcast helps me discuss the music of Pokemon Pinball for the Game Boy Color. The soundtrack for this one has a variety of sources, so we had some interesting things to talk about. To find out what we thought of the game, keep listening after the outro.

The second segment (42:05-47:50) is an archival interview with Adam Elk, who performed “We Will Carry On” back in 2010. We talk about his work on that song, as well as doing music for commercials, Yu-gi-oh, and a few other things.



Links:
Pikapi Podcast
Poke Casters Network

Monday, December 25, 2017

If they made a new Pokemon Pinball...

Some recent pinball releases on the Nintendo Switch (Pinball FX 3 and Stern Pinball Arcade) have caused me to think about the classic Pokemon Pinball for Game Boy Color and Game Boy Advance, and what a new entry in the series might look like:


If you'd like to learn more about Zen Studios, the SwitchCast recently interviewed one of their staff members (bonus: the SwitchCast is co-hosted by KC, formerly of WTPT).