Saturday, May 2, 2026
A Message from Ditto's Trainer?
Wednesday, April 15, 2026
Dani Chambers Talks Playing Shelly in Pokemon Masters (Anime Milwaukee 2026)
At this year's Anime Milwaukee, I haid an opportunity to interview Dani Chambers, who voices Shelly in Pokemon Masters EX. Watch and find out how she got and approached the role:
Press access was provided for this event.
Wednesday, March 25, 2026
Felecia Angelle (Anime Milwaukee 2026)
At this year's Anime Milwaukee convention, I got to interview Felecia Angelle, who has had a number of voice acting roles, including in Pokémon Horizions:
Press access was provided for this event.
Wednesday, March 18, 2026
Xanthe Hunyh Explains Ann and Maushold (Anime Milwaukee 2026)
At this year's Anime Milwaukee, I was able to talk to Xanthe Hunyh about the variety of roles she's played in Pokemon, including Evolutions, Masters, and Horizons:
Press access was provided for this event.
Wednesday, March 11, 2026
Report: Anime Milwaukee 2026
Once again, I attended this year’s Anime Milwaukee event, this time not only as a press member, but also as a panelist.
Thursday
As is usually the case for Milwaukee events, I took a bus
rather than driving to the city from Madison. This time, I purchased a ticket
from Jefferson Lines (who runs services from the Twin Cities to Milwaukee each
day), only to find out that the bus was running roughly an hour behind
schedule, forcing me to wait on the UW-Madison campus for a while. All that
said, the rest of the trip was pretty ordinary.
Friday
I went to the press office in the morning to pick up my pass. I had mistakenly believed I had press sessions that morning (in reality, they were Saturday and Sunday), so that left me time to attend a pair of Pokémon trivia panels-one that got volunteers from the audience, another via Kahoot, both interesting. After those, I proceeded to do some shopping in the vendor hall, and that evening I attended a “Cooking With Pokémon” (exactly what you think) panel, then returned to my hotel room.
Saturday
The afternoon was fairly crowded, with a Smash Ultimate
tournament at 2, Nintendo cosplay photoshoot at 3, and an interview with Dorthy
and Tom Fahn (who were wonderful) at 4. While I was able to get cosplay photos,
the Smash Ultimate tournament had ended before I could get back following the
interview session, but those are the types of tradeoffs that happen at these
events.
At 7:15 PM, I started my panel on restoring media with
machine learning (slides).
Attendance was sparse (15-20) people, but given the niche subject, not
surprising. Despite the erratic wi-fi at the convention center, I was able to
demo the audio aspect of my
presentation just fine. Afterwards, one of the attendees talked to me, having
realized they knew me from high school, which was an interesting surprise.
Sunday
After taking care of two interviews (Xanthe Huynh and
Felecia Angelle), I used my remaining time at the convention to attend panels on
diversity in anime (which has improved, but still has a ways to go), and an
introduction to paneling at conventions. The bus ride home (this time on Badger
Bus) was relatively uneventful.
Overall
My convention experience was exceptionally smooth this year,
despite participating from multiple angles. AMKE has made good use of the
additional space added to the Baird Center, which is reflected in the larger
number of panels at this year’s event. I can definitely recommend it as a
well-run event.
Other Notes:
-There was a wonderful display of Kimono at the show, where
I was able to attend a presentation on the history of the art form.
-The best meal I had in Milwaukee was likely from Zebb’s Restaurant (watch the
staples on the bag, though!), from which I ordered a custom omelet and banana
bread:
Press access was provided for this event.
Sunday, February 15, 2026
Report: Pokémon Pinball Media Day @ Stern Pinball
Travel
I decided I didn’t want to do four hours of driving in one
day, so I drove down to Elk Grove Village (the suburb just outside of O’Hare
where Stern is located) and checked into a hotel for the night. I ate dinner at
a restaurant in Des Plaines called “Chicago Sushi”, which despite its generic
name actually had the best Japanese food I’ve tasted since my 2023 trip to
Japan.
Arriving at the Event
The following morning, I picked up a small breakfast and
headed over to Stern’s headquarters and factory. I was curious to find out how
much of the audience came from the pinball media and how much came from a
Pokémon perspective. It seems like I might have been the only Pokémon-focused
outlet, though some of the others had a fair degree of knowledge of the
franchise.
First, a Presentation
We (there were a few dozen attendees at the event) were
brought into the “Cheetah” meeting room to watch a presentation (no recording
allowed) that explained the company, a bit about the Pokémon property (a number
of folks were genuinely surprised it had more revenue than the next four
highest-grossing properties combined), and showed some video footage of the
table.
Touring the Factory
A portion of us (likely ones that hadn’t been to the factory
before), including myself, opted to go on a tour of Stern’s machine factory. No
recording/photography was allowed here either, but we did get to see all the
parts that go into physically building a machine, visible and hidden. The guide
also made a point to mention where some of the parts come from, including those
from Wisconsin and other nearby states.
The “Pinball Alley” Room
After the tour, we were led into a room that had all three
versions (Pro, Premium, and Limited Edition) of the Pokémon table (as well as a
few other recent Stern releases). After a round or two, some of the folks who
worked on the table (including co-designers Jack Danger and George Gomez) gave
a talk/Q&A about the table and some of its features. You can see a brief
excerpt here:
That Afternoon
Following lunch, we were each given some time to play the
Premium version of the table to get footage of it. It was a bit odd since the
sound (except for the replay sound effect) were turned off, but I used it to
gather some b-roll footage of the table that you should see in some upcoming
videos. Afterwards, I conducted an audio interview with some of the team
members, played a bit more, and then ate dinner and went home.
What About the Table Itself?
I figured you might be looking for that. I’ll preface my comments by stating that while I have a fair amount of experience with both virtual and real-world pinball, I do not consider myself an expert in either field. That being said, I very much enjoyed the atmosphere and mechanics of the table. The combination of anime footage, art, and voiceovers gives the table a natural feel and identity, distinct from other pinball machines. The mechanics, while standard things seen in other tables, felt very natural and were enjoyable to activate. I really did enjoy playing it a lot, though I will need to play it again once the Insider Connect collection feature goes live to make a full evaluation.
Other Notes About the Table:-There appear to be 182 Pokémon in the game at launch, including most (if not all) of generation one, with a few from later generations (Lucario has a light on the board, and Hopip came up in the grassy area several times).
-Voice acting is provided by Ted Lewis (Giovanni and the battle announcer), Ikue Ootani (Pikachu), James Carter Cathcart (Meowth-audio was sourced from his work on the anime, presumably in part due to his passing last year), and Roger Parsons (the announcer). There also seems to be a Pokédex voice, which I am unable to identify.
-The table will not be localized for other languages, so the graphics, text, and voices will be in English in other territories.
-The table was primarily handled by the Pokémon Company (Japan and International), with little to no involvement from Game Freak or Nintendo. This may explain why it (apparently) didn’t show up in the data extracted from Game Freak in 2024.
-The GBC and GBA games didn’t seem like a major point of inspiration for those on the Stern side, however it’s clear from some of the product features (catching, traveling between areas, etc.) that they were steered in that direction, or that those aspects came up organically.
Overall
I really enjoyed my time at this event, and look forward to
playing the table again in the wild. It was also fun to bounce questions off
the employees and other attendees. The employees indicated that The Pokémon
Company had extended plans for the table, which I hope come to fruition.
Want to Play the Table Yourself?
The table will be shown at the upcoming Texas Pinball Festival in March, and will
likely be at the Midwest Gaming
Classic in April. The Stern employees I talked to also seemed to be
interested in bringing the table to major Pokémon events later this year.
Locally, keep an eye on Pinball Map, as
tables should start going to retail locations in the next few weeks.
Press access was provided for this event.
Monday, February 9, 2026
Livestream: Pokémon Pinball Ruby/Sapphire (and more?)
In anticipation of the upcoming physical Pokémon-themed pinball table, I livestreamed some gameplay of Pokémon Pinball Ruby & Sapphire for the GBA. Learn more about this game, and pinball in general:



